They were able to create feelings of touch by using jets of air that deliver a sensation of touch on people’s fingers, hands and wrists. In time, this could be developed to allow you to meet a virtual avatar of a colleague on the other side of the world and really feel their handshake.
In some ways, it’s a step beyond the current generation of virtual reality, which usually requires a headset to deliver 3D graphics and smart gloves or handheld controllers to provide haptic feedback, a stimulation that feels like touch. The addition of an artificial touch sensation can deliver the additional dimension without having to wear gloves to feel objects, and so feels much more natural.
One of the ways we’ve demonstrated the capabilities of the “aerohaptic” system is with an interactive projection of a basketball, which can be convincingly touched, rolled and bounced. The touch feedback from air jets from the system is also modulated based on the virtual surface of the basketball, allowing users to feel the rounded shape of the ball as it rolls from their fingertips when they bounce it and the slap in their palm when it returns.
Users can even push the virtual ball with varying force and sense the resulting difference in how a hard bounce or a soft bounce feels in their palm. Even something as apparently simple as bouncing a basketball required us to work hard to model the physics of the action and how we could replicate that familiar sensation with jets of air.
Soon, we expect to be able to modify the temperature of the airflow to allow users to feel hot or cold surfaces. We’re also exploring the possibility of adding scents to the airflow, deepening the illusion of virtual objects by allowing users to smell as well as touch them. As the system expands and develops, we expect that it may find uses in a wide range of sectors. Delivering more absorbing video game experiences without having to wear cumbersome equipment is an obvious one, but it could also allow more convincing teleconferencing too.
This and other advances in extending human senses beyond our immediate physical boundaries will become backward compatible with images recorded by MTT’s cameras as soon as they are released. Adding touch data to high fidelity images is well within the parameters of future AI algorithms that will surely be written for that purpose.